A critical contextualisation and analysis of a sonic case study of your choosing
How does the augmented reality environment enhance the experience of the music?
HEADINGS:
INTRODUCTION
- include research question
- definition of ‘augmented reality environment’
- 1st technological breakthrough in multi-media and music for mass audience was the music video (MTV)
- 21st century – experiments with augmented reality environment – music meets apps (smartphone and tablets)
- WHAT?
- HOW?
- mention Bjork’s multimedia album Biophilia (2011)
MAIN BODY OF ESSAY:
BACKGROUND
- include info on how collaboration began. Reference online articles etc.
THE IMMERSIVE EXPERIENCE:
Paragraph on:
- WHAT – describe how the music is woven through the immersive experience – does each visual environment link to one song at a time? etc
- audience experience – immersive (new technology meets music) – quotes from audiences? See Reddit forums for quotes – you can describe 2D and VR
- critical analysis – critique – is it successful? Does is succeed in what is sets out to do? Include quotes from reviews (reference correctly)
CONCLUSION