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Global Sonic Cultures

Sonic Case Study Plan – Radiohead’s Kid Amnesia Exhibition

A critical contextualisation and analysis of a sonic case study of your choosing

How does the augmented reality environment enhance the experience of the music?

HEADINGS:

INTRODUCTION

  • include research question
  • definition of ‘augmented reality environment’
  • 1st technological breakthrough in multi-media and music for mass audience was the music video (MTV)
  • 21st century – experiments with augmented reality environment – music meets apps (smartphone and tablets)
  • WHAT?
  • HOW?
  • mention Bjork’s multimedia album Biophilia (2011)

MAIN BODY OF ESSAY:

BACKGROUND

  • include info on how collaboration began. Reference online articles etc.

THE IMMERSIVE EXPERIENCE:

Paragraph on:

  • WHAT – describe how the music is woven through the immersive experience – does each visual environment link to one song at a time? etc
  • audience experience – immersive (new technology meets music) – quotes from audiences? See Reddit forums for quotes – you can describe 2D and VR
  • critical analysis – critique – is it successful? Does is succeed in what is sets out to do? Include quotes from reviews (reference correctly)

CONCLUSION

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